Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x679a)
    Vendor:   ATI
    VRAM:     3051 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.403 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\System.Core.dll (this message is harmless)
C:/Users/Chris4/AppData/LocalLow/DefaultCompany/Crane_Game
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: ToySystem
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: claw_v3 collision
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: ExitBox
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: ToySystem
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: Score
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Projects\18 - Games\Unicatch\Builds\Windows-22_2_2016-1_Data\Managed\System.dll (this message is harmless)
[Singleton] Using instance already created: Main Shelf
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: Side Shelf
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: BGM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: HUD
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

pass
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: HUD
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] An instance of GameReseter is needed in the scene, so '(singleton) GameReseter (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: ToySystem
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: ToySystem
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Singleton] Using instance already created: Main Shelf Camera
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

