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Unicatch

Unicatch

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Unicatch is a familiar arcade game made worse in every way possible for the sake of the player’s enjoyment. Grasp wads of toys, collect rare unicorns and shove them all into the exit to get the highscore.
 
The game was created for a one week game jam in 2014. I worked as the team’s programmer, Anth Rodi worked on 2D art/UI design and Karina Kurmanbayeva worked on 3D modeling.
 

C#

The main programming language I used to code the game.

Unity3D

The engine used.

MonoDevelop

The IDE used with Unity.

Illustrator

Used for pseudo code and problem solving.

Photoshop

Used to modify graphics.

Microsoft Excel

Used to manage all tasks.





Images

Screenshot_21_08_2015_00_52_28

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